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Pokemon Pokopia is the Best Pokemon Game in Years

Basil Francis Alajid
March 9, 2026
5 min read (1,073 words)β€”

Pokopia is the Best Pokemon Game in Years

I wasn't expecting this. A cozy crafting game where you play as a Ditto pretending to be a human, rebuilding a destroyed Kanto with furniture and flower beds? That pitch sounds like a mobile game cash grab. It's not. Pokopia is the most genuine, charming Pokemon game since Legends Arceus, and it's not even a traditional Pokemon game.

40 hours to credits. I did it in four days.

You Are a Ditto

Not a trainer. Not a champion. A Ditto. You transformed into a human-shaped thing and now you're wandering through a post-apocalyptic Kanto β€” crumbling Pokemon Centers, blocked waterways, overgrown ruins β€” learning moves from other Pokemon to rebuild the world.

This is the best narrative premise Pokemon has had in years, and they barely explain it. You just wake up, you're a Ditto, Kanto is in rubble, and there's a workbench nearby. Go.

The Ditto mechanic is where the game lives or dies, and it lives. You learn moves from befriended Pokemon and use them as tools:

  • Water Gun revitalizes dead grass patches
  • Cut harvests wood from trees
  • Rock Smash breaks terrain and blocks
  • Vine Whip clears overgrowth

Every move you learn opens up new areas and new crafting possibilities. It's a Metroidvania progression system disguised as a cozy builder. The moment you realize that learning Surf means you can cross the waterways to reach the next zone β€” that's the feeling. That's what Pokemon games used to give you with HMs, except now it actually feels good instead of wasting a moveslot.

The Building System

The crafting is Dragon Quest Builders meets Viva Pinata. Grid-based placement. Workbenches with adjacent storage boxes. You're making lamps, beds, tables, toys, wallpaper, landscaping. The aesthetic is toybox β€” everything looks like a Nendoroid diorama.

Here's what got me: the Pokemon have preferences, and the game doesn't tell you most of them. Bigger Pokemon need bigger beds. Some prefer spicy food. Some only show up if you plant specific flowers. I planted a garden expecting Vileplume and got Vespiquen instead. The discovery loop is genuinely addictive.

The first time a Pokemon you've been trying to attract actually moves into the habitat you built for it β€” that dopamine hit is real. You're not catching them. You're making a place they want to be. That's a fundamentally different relationship with Pokemon than anything the franchise has done before.

Four Maps of Ruined Kanto

The game has four zones across a deteriorated Kanto. You recognize landmarks β€” or what's left of them. A Pokemon Center with half its roof collapsed. A route overgrown with vines. It's nostalgic and melancholy at the same time.

Story progression gates which maps you can access, but within each zone you're free to explore and build however you want. You can ignore the story beats entirely and just build. I spent six hours on my first island before I remembered there was a plot.

One complaint: the Animal Crossing-style timers. Some story-essential buildings have real wait times before they're "complete." Not real-time β€” it's in-game time. But it still interrupts the flow. You're in a building groove, you place the structure the game needs, and then you wait. It's a minor gripe in an otherwise excellent loop, but it's there.

The Kanto Connection

This is the part I want to talk about as someone who just replayed FireRed two weeks ago.

Pokopia's Kanto is the same Kanto. The geography maps. You can tell which routes you're on, which buildings are which. But it's ruined. And you're rebuilding it, not as a trainer conquering it, but as a Ditto making it habitable again. For Pokemon. Not for battles. For living.

There's a version of this game where that premise feels like a gimmick. Instead it feels like the natural evolution of what the franchise has been circling since Legends Arceus: what if the Pokemon mattered more than the battles?

I built a water feature near what used to be Cerulean City. A Squirtle moved in. I gave it a bed and a toy. It started playing in the fountain. I'm a 24-year-old software engineer and I felt something.

Multiplayer and Cloud Islands

Local multiplayer and online multiplayer both work. Up to 4 players. Story is single-player only, but the building and exploration are collaborative.

Cloud Islands let you share your builds. Palette Town (yes, that's the name) is a shared creative space. There's a Spectator Mode for showing off. The online is smooth β€” Nintendo Life reported no performance degradation, which for a Nintendo game in 2026 is noteworthy.

GameShare is supported too, which means one person with the game can let others play on their own Switch 2 locally. Good move.

Performance

Pretty solid 60fps handheld and docked. The art style is clean enough that the Switch 2 handles it without breaking a sweat. Minor frame dips on empty islands with lots of build space, but nothing that affects gameplay.

The toybox art direction was the right call. It doesn't try to be photorealistic. It doesn't need to be. The furniture has detail, the Pokemon have personality, the environments have charm. That's enough.

The Metacritic Thing

Pokopia is the highest-rated Pokemon game on Metacritic. Higher than Y. Higher than Legends Arceus. Higher than everything. 94% of critics recommended it on OpenCritic.

I don't usually care about review scores, but this one feels earned. The game takes a real risk β€” no battles, no catching, no gyms β€” and executes it with a level of polish that Game Freak hasn't shown in years. Co-development with Omega Force (Koei Tecmo) clearly helped. This feels like a game that had enough time and enough people.

Final Take

Pokopia succeeds because it asks a question the franchise hasn't asked before: what if you stopped fighting Pokemon and started living with them? The Ditto premise gives it narrative cover to be experimental. The crafting system gives it a gameplay loop that's genuinely hard to put down. The ruined Kanto setting gives it emotional weight.

It's a β‚±3,400 game and I would have paid β‚±3,400 again.

If you're a Pokemon fan who's been exhausted by the formula β€” the same eight gyms, the same Elite Four, the same rival arc β€” Pokopia is the proof that the franchise can be something else. Something better, maybe.

Go play it. Build a home for a Squirtle. You'll understand.

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