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FireRed and LeafGreen Are on Switch and I Have Thoughts

Basil Francis Alajid
March 2, 2026
4 min read (755 words)β€”

FireRed and LeafGreen Are on Switch

February 27, 2026. Pokemon Presents ends. FireRed and LeafGreen drop on the eShop immediately. β‚±1,100 each. I had both downloaded before the stream was over.

These are the games that got me into Pokemon. Not Red and Blue β€” FireRed and LeafGreen. The GBA remakes. The ones with the Sevii Islands, the updated sprites, and your Charizard knowing Flamethrower. You were ten years old and that was enough.

Playing them again in 2026 feels like finding an old save file in your brain.

What They Changed

Not much. And that's the point.

The port is faithful. Same sprite work, same animations, same mechanics, same pacing. They didn't add an EXP Share that covers your whole party. They didn't add affection mechanics that let your Pokemon survive lethal hits because it loves you. They didn't touch the difficulty curve. The Rival's Alakazam will still ruin your day if you walk into Silph Co. underleveled.

What they did add: local wireless trading and battling. No Link Cable needed β€” just two Switches in the same room. The display scales cleanly on Switch hardware with stable performance. That's it.

β‚±1,100 for a GBA game with wireless instead of a cable. Honestly? Fair.

What They Didn't Change (And Should Have)

No online trading. Local wireless only.

This is the decision I keep going back and forth on. On one hand, I get it. The original games were local. The experience of trading was sitting next to someone, negotiating, arguing about whether a Scyther for a Pinsir was a fair deal. That's part of what made Gen 1-3 special. Keeping it local preserves that.

On the other hand, trade evolutions. Gengar, Alakazam, Machamp, Golem. You need a second Switch or a friend with a copy to get these. In 2026. When everyone you know lives in a different city.

The version exclusives make it worse. FireRed has Growlithe, Scyther, Electabuzz. LeafGreen has Vulpix, Pinsir, Magmar. Local-only trading means these are actually scarce again. People are already treating high-IV specimens like currency because the supply is genuinely limited. The early-game meta is real.

I've seen people on Twitter organizing local meetups just to trade. Which is either a beautiful return to how Pokemon was meant to be played or a bizarre inconvenience depending on your perspective. I think it's both.

No Pokemon HOME Support (Yet)

They said it's coming later. One-way transfer when it does β€” you can send Pokemon up to HOME but not back down. Standard fare for classic game ports.

But right now, your FireRed Pokemon live on your Switch and nowhere else. There's something nice about that. They're not going into the cloud. They're not getting optimized for competitive. They're just... yours, in a cartridge that happens to be digital.

I caught a Nidoran on Route 3 and named it the same thing I named my Nidoran in 2004. I don't remember most of what happened in 2004 but I remember that Nidoran's name. Memory is weird.

The Sevii Islands Still Slap

People forget about the Sevii Islands. Or they never played them because they beat the Elite Four and moved on. The post-game in FRLG is underrated β€” five extra islands with their own storylines, puzzle caves, and the only place to catch Johto Pokemon in Gen 3.

The Ruby and Sapphire quest on One Island. The Tanoby Ruins with the Unown. The Trainer Tower speed challenges. This is content that a modern Pokemon game would sell as DLC for β‚±1,400. In 2004 it was just... there.

Playing through it again, the level curve is brutal compared to modern games. Wild Pokemon on the later islands are in the 40s-50s. No EXP Share safety net. You actually have to grind, or be strategic about your team. I forgot what that felt like.

Why This Still Matters

I spent the last year building a Pokemon platform with a team builder, battle simulator, and a GBA emulator running mGBA compiled to WebAssembly. I've written parsers for Gen 3 save files, implemented the damage formula, built a catch rate calculator. I know these games at a byte level.

And none of that matters when I'm sitting on my couch at 2am, watching my Venusaur learn Solar Beam, hearing the same music that played when I was a kid. The technical stuff is interesting. But the reason I built all of it is because these games meant something to me before I knew what a byte was.

β‚±1,100. Same game. Same feeling. That's enough.

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